A long time ago, I had to think about architecture trade-offs and design decisions when building widely adopted frameworks. Surely you’d tell me that one just shouldn’t do such trade-offs, but in a corporate world that may or may not be an option.
At that time, it appeared to me that there are three types of bad design decisions (also known as work-arounds), and they mostly differ in their cost, and how that cost scales. So far, in every discussion I was told that it’s trivial. Still, it’s usually not observed.
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